Opening Cutscene Edit
Scott wakes up to find himself strapped to a chair in the attic. Michael then appears on the radio and starts to tell Scott that the animatronics are becoming unstable.
Michael: "You've been on this for too long, Scott. They're barely holding themselves together any-"
Scott: "WHY! I HAVE BEEN A GOOD MAN, WE'VE BEEN GOOD PEOPLE! WHY HAVE YOU DEMONS COME TO TORTURE ME AND MY FAMILY!"
Michael: "Uh, I, uh, I- I was saying that we've gone-"
Scott: "STOP IGNORING MY QUESTIONS! If I'm going to die at least I want to know why, can you at least give me that!?"
Michael: "Look, I'm sorry, It's just the way things have to go, It's just a part of life! Um, for us I mean, Their bodies are barely keeping themselves together, So they've gathered themselves in the basement. They can't just, uh, kill you directly, you know. I promised them I'd leave you to them, so I brought you here to, uh, at least try to talk to you before they arrive... So before they get here, and everything burns, I'd like to thank you, for giving us this opportunity to see the world through the eyes of your creations. Being Michael Schmidt has been an incredible experience, I-I mean I feel, Wh- I Feel fantastic! I want to keep feeling like this forever!"
*Scott releases one of his hands from the chair bindings*
Michael: "and to do that. . . I need you to die."
Scott: "LEAVE US ALONE!!!" *Michael grabs and throws the radio against the ground*
*Screen goes black, and Creation roars*
The player must stay in the chair that Scott has been locked into and use the tools around them to protect them from The Fallen and Creation. The player may use space to change what direction they face. When facing the monitor, the player can use said monitor, which will allow the player to monitor Creation's progress, as well as searching for Ignited Golden Freddy. To the left of the monitor is a switch that changes the camera view to the attic cameras, which show the doors to the left and right of the player when facing the monitor. To the right of the player is a breaker lever, which when used on the cameras Creation can appear on, will cause a bright flash to appear. After use, it will take some time to recharge. The breaker lever can't be used on the attic cameras. When facing away from the monitor, the player can see two doors and the trapdoor. The player can close the doors by interacting with a lever similar to the one to change the camera modes. Only one door can be closed at a time; closing one door while the other is closed will cause the previously closed door to open.
The only way to finish the Attic is to flash Golden Freddy on the camera with the breaker lever 12 times.
Creation will start off in The Basement, and will try to progress forward by destroying obstacles in its way. Creation has 3 phases on each camera; in Phase One he is slightly off to the side and after a few moments will progress to Phase 2; In Phase 2 he is closer to the camera, and is staring right at it. He can be flashed in Phase 2 to bring him back to Phase 1. If left unattended he will progress to Phase 3, in which the camera will be darkened, and he will either damage the barrier between floors, or go through it and end up in Phase 1 of the next camera if the barrier is already damaged. If the barrier is not damaged, when he reaches Phase 3 he will momentarily remain in that phase, then damage the barrier before reverting back to Phase 2.
If he gets to Phase 3 of the Office camera and the barrier is damaged, he will proceed to make his way into the Attic where Scott is sitting. Once he gets there, he will do a long animation of opening the trapdoor and doing a slow front flip in order to get into the attic upright, and then he will start walking towards you before jumpscaring and killing you.
It is possible to finish the night by flashing Golden Freddy for the twelfth time while Creation is in the attic.
Endo B [Angel] Edit
Endo B a.k.a. "Fallen Freddy", "The Weeping Angel" will approach the player from the right attic camera. He will not move until the camera displays static on the right camera, nor will he move while Endo R or Endo F is moving. When Endo B makes the right attic camera display static, the player must quickly turn around and close the door to their left, if it is not already closed. Failure to do so will result in the player's death.
Endo C [Mouth] Edit
Endo C a.k.a. "Fallen Chica", "The Sleeping Angel" will approach the player from the left attic camera. She will not move until the camera displays static on the left camera, nor will she move while Endo R or Endo F is moving. When Endo C makes the left attic camera display static, the player must quickly turn around and close the door to their right, if it is not already closed. Failure to do so will result in the player's death. Block her successfully, and she will take a SLIGHTLY SHORTER bathroom break before returning to the prowl.
Endo R [Blue] Edit
Endo R a.k.a. "Fallen Bonnie", "The Creeping Angel" will start running towards the right entrance at any point during the night. The player cannot see Endo R on the attic cameras and must rely on hearing it running, which gets louder the closer Endo R is to the entrance. If the player hears running coming from the right entrance, the player must close that door, if it is not already closed. Failure to do so will result in Endo R entering the room and killing the player. Block him successfully, and Endo R will go back to the bathroom, until it's time for him to attack again.
Endo F [Red] Edit
Endo F a.k.a. "Fallen Foxy", "The Reaping Angel" will start running towards the left entrance at any point during the night. The player cannot see Endo F on the attic cameras and must rely on hearing it running, which gets louder the closer Endo F is to the entrance. If the player hears running coming from the left entrance, the player must close that door, if it is not already closed. Failure to do so will result in Endo F entering the room and killing the player.
Ignited Golden Freddy Edit
Ignited Golden Freddy will appear in any of the house cameras that creation is not on, and sometimes will leave those cameras and appear behind you. When he is behind you, looking at him will cause hallucinations, and death if you don't turn away quick enough. However, it is necessary to look at him momentarily while he is behind you, as he will not return to the cameras until you do so.
When he is in the house cameras, you must flash him with the breaker switch to "destabilize" him. The more you do this, the more the Fredbear Plushie to the right of the screen and Golden Freddy (when he is behind you.) will appear to become glitchier and glitchier, and the house will start burning. The burning house has no effect on gameplay; no matter how long you take to defeat Golden Freddy, you will not die from the fire.
Golden Freddy's Newspaper Edit
The Golden Freddy plushie's nose will make a honking noise similar to the Freddy poster in Five Nights at Freddy's 1 when clicked..
Ignited Golden Freddy can be summoned by clicking the nose of the fredbear plush to the right of the screen ten times while Golden Freddy is on the camera until you hear his signature giggle, then turn around. After you turn back, the newspaper will be on the plushie.
The article is not a newspaper, but rather a sheet of paper with
COME BACK TO US NICK written in red ink. If you look closely, a figure in the shape of Golden Freddy appears to be engraved into the picture.
Once you have successfully flashed Golden Freddy twelve times, the screen begins to glitch and fade out like in the other nights. The newspaper that appears shows the following:
MAN FOUND DEAD IN HIS OWN HOUSE"
BODY FOUND BY LANDLORD IN RECENTLY REPAIRED COUNTRY HOUSE"
After the screen fades to black indicating the end of the newspaper cutscene, the following cutscene takes place
Scott frees his left hand from the restraint, but then he gets hit by what appears to be a bat. He slowly crawls across the floor, attempting to call out for family, before running out of breath;
Scott: "Val, Sam, Anthony, Nick, where are you..."Michael then speaks to Scott through a nearby radio:
Michael: "You really love your family, don't you?"Scott ignores this and continues crawling.
Michael: "*unintelligible*, Y'know? Survive the night, just wait for 6 AM and it'll all be over... That's how it worked there before...
Michael, indistinct: "But these are not your games."
Michael: "This night won't go away, until you've been consumed by the fire..."
Scott: "What about them? If I have to go, can you at least promise me.. they'll be safe?"
Scott, weakly: "Promise me, that you won't harm them... Please..."Scott looks up to see a figure with a burnt face and black, glowing eyes (supposedly Michael). The figure picks him up, and its eyes glow brighter, blinding the screen. The screen then goes black.
Scott is then heard loudly screaming in pain.
Afterward, a new cutscene begins, showing the burning house from outside, and a conversation between Scott and his family.
Nick: "Mommy! Daddy's coming out of the house!"
Scott: "Val, I'm here!"
Nick, happily: "Daddy!"
Val, sobbing: "Oh, hon, I was so worried!"
Scott: "It's okay, Val. It's okay... We're safe now. Have you called 911?"
Val: "Yes... yes, I did, as soon as we got out I called them. Like, a-a few hours ago. They said they'll be there as soon as they could.
Oh my God, you stayed inside there for so long! I thought you-"
Scott, monotone: "But I didn't. Don't worry. Everybody is fine."
Anthony/Sam: "Daddy, what happened to home?"
Nick: "Why is it burning!?"
Anthony/Sam: Is Michael still in there!?
Scott: "You're safe. *mumbling* all that matters. You're safe now."
Nick, worried: "Dad?"
Val: "Everything... Everything is gone!"
Scott, robotically: "You are safe now. That's all that matters."
Nick: "Dad! You're acting weird.."
Scott, higher pitch: "You are safe now. That's all that matters."
Val: "Honey are you all-"
Scott, low pitch: "You are safe... That's all that matters.."
Nick: "Daddy no!"
*Scott keeps repeating himself.*
Val, crying: "Oh my god, oh my god!"(About two repeats of "You are safe now. That's all that matters" pass.)
*Scott continues repeating himself, and his voice starts glitching.*
*Screen fades to black*
Supposedly an animatronic in Scott's voice, or Michael: "See, they're safe now. Just as you wanted... Thank you for your cooperation Scott Cawthon. I'll take care of everything from here..."
The credits then roll.