TheJoyofCreation Wikia
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ONLY USE 16:9 ASPECT RATIO FOR IMAGES IN THE GAME; GATHER EVERY SINGLE POSSIBLE EVENT THE CHARACTERS PROVIDE WITHIN
Ignited Freddy Index Icon - Active
Ignited Freddy
Ignited Bonnie Index Icon - Inactive
Ignited Bonnie
Ignited Chica Index Icon - Inactive
Ignited Chica
Ignited Foxy Index Icon - Inactive
Ignited Foxy
Ignited Golden Freddy Index Icon - Inactive
Ignited Golden Freddy
Ignited Springtrap Index Icon - Inactive
Ignited Springtrap
Creation Index Icon - Inactive
Creation
Were you looking for Ignited Freddy's endoskeleton counterpart, Endo B "Angel"?
Ignited Freddy Navigation



I did it.. I DID IT, I FINALLY GOT HIM! Hah, I knew Freddy had something to do with this! I just opened the door and aimed at his eyes with my flashlight, he got staggered and...left!'
 

Ignited Freddy or Freddy is one of the four main antagonists of The Joy of Creation franchise, and is a member of The Ignited. He is the main antagonist of The Joy of Creation and The Joy of Creation: Reborn, Bedroom, along with Ignited Foxy in Living Room, and Office, and is the one of the four overarching secondary antagonists in The Joy of Creation: Story Mode, before assimilating into Creation for the fifth and final memory, Attic, and becoming the only titular antagonist of the franchise, due to becoming unstable from Scott Cawthon's actions in Office.

Appearance

Ignited Freddy appears to be a burnt and a charred Freddy Fazbear animatronic, he has no bottom jaw, exposing his endoskeleton's bottom set of rusty teeth, and his left ear is also missing. Ignited Freddy wears a top hat, like his original counterparts did.

His eyes are black, with glowing pupils - similar to the phantom animatronics from Five Nights at Freddy's 3. Strangely enough, his left eyebrow is missing.

Ignited Freddy wears a black bow tie like his top hat on his chest accompanying two black-buttons. A lighter brown outline lines around his main body.

Both of his hands are also missing, along with the suit on his shins and his left forearm.

The only differences between his design in the The Joy of Creation and his revival design The Joy of Creation: Reborn are the rigging of his model and his glaringly empty pupils.

Background

Ignited Freddy was the first character of the primary antagonists to be introduced into a free-roam environment. He is first seen in the remake of The Joy of Creation in the free-roam test game, having been converted from a closet hermit in front of the player to a fully-functional artificial intelligence capable of tracking the player and hunting them down. The setting for the test in question was a country house filled with interconnecting hallways that were connected to one single hallway that the player started at.

Eventually, in The Joy of Creation: Story Mode, he gains a story and has more empowerment than the remake. He could now force the player to have to search for him in order to prevent their own death, being one of the subordinates of his team of supernatural doppelgängers, specifically a subordinate to Ignited Golden Freddy as both use their abilities to force the player into a time loop together, this time loop being used upon the same person in addition to that.

History

The Joy of Creation

Ignited Freddy will start inside the front closet. After a minute or so, he will slowly open both closet doors. He will make a little creaking sound while opening the doors.

If the player is too slow at flashing the light at him, then he will instantly jumpscare the player. This is also shared by Ignited Bonnie and Ignited Chica.

The Joy of Creation: Reborn

Free-Roam Test

Jumpscare-0

Ignited Freddy's jumpscare (Click to animate).

Ignited Freddy starts in the hallways within the house. His luminous pupils warns the player that he is approaching, even if they can't see him (Ignited Freddy's footsteps can also alert that he is near).

The player should run away if they see a moving light (Ignited Freddy's Eyes), the player will be safe once they are far enough from Ignited Freddy. If the player does nothing while Ignited Freddy approaches, he will eventually kill the player, ending their attempt. If the player is in his peripheral vision, he will quickly run to the player. The player will have to escape his line of vision. It is not recommended to flash the light while the player is in his sight-line. Sometimes, he comes across a wall, with another way out other than turning around. If he turns around, the player can be caught off-guard, causing the plan to backfire.

Challenges

First Floor: Ignited Freddy

The player is given 60 seconds (1 minute) to complete the objective; to search and find 5 objects scattered throughout the layout of the map.

One strategy is to find Ignited Freddy, try to sneak around him and follow him while he is walking. This strategy is used a lot and is found very amusing, although shining the flashlight on him will lead to him jumpscaring the player.

The Joy of Creation: Story Mode

Bedroom

Ignited Freddy can attack as early as 12 A.M and is the most aggressive of The Ignited. He has three phases. In the first phase, he will barely be seen at all, during which his shoulder area sticks out in the bottom left side of the window. In the second phase, he will knock once on the window, signaling that he is about to begin his attack and the right side of his body is visible. In the third phase, he will be looking through the window at the player and growl. When he is in this position, the player must hold the curtains closed until they hear the growl again. Delaying or neglecting to do so will cause Ignited Freddy to enter the room and attack a few seconds later. Ignited Freddy will not enter his third phase if Ignited Bonnie has just opened the door. Once the window is open and he is inside, he resides on the opposite side of the crib until he jumpscares the player, either by waiting or by looking at him.

Living Room

Ignited Freddy and Ignited Foxy will both start attacking ten seconds after Michael's phone call ends.

Ignited Foxy approaches from the left hallway and Ignited Freddy approaches from the right hallway. On their journey to the doorway, they will constantly wait for each other in order to prevent the player from desynchronizing them, obligating the player to need to stay at the TV, constantly switching between who to pause first depending on when they will reset. In order to successfully defend against them, the player must pause them constantly while checking whom is closest to their respective doorway. This also means that the player is unable to break away from pausing them on the TV after they both attack, as they will always resynchronize for their proceeding attack.

When Ignited Freddy or Ignited Foxy are close to their respective doors, the player must hide by going against the wall next to the corresponding door to avoid being spotted and jumpscared. Failure to do so will result in a Jumpscare, as which Ignited Freddy will rip out Val Cawthon's neck with his teeth. Once Ignited Freddy collapses the player on the floor, blood can be seen dripping out of his mouth.

In order to make sure they won't arrive at the same time, the player must sit on the couch and pause one of the animatronics by using the button at the top of the TV screen.

Both Ignited Freddy and Ignited Foxy have a small chance to double back, causing their cameras on the TV to turn white after they have left the room. If this should happen, the player should hide behind the corresponding door immediately.

Office

"...Freddy. He's here. I can see him. He's not like the others. he just stands there. He knows he can't get to me. he's just...waiting. I don't fully understand, but I know he isn't giving up. If I want to get out of here, I need to find him. I just know that HE'S the key to this."

Ignited Freddy is active at the start of the night, and is unique in that he can't harm you until 6 A.M. If the player fails to flash Ignited Freddy 11 or more times before 5 A.M. occurs, he will stop the night at 6 A.M. and play a tune, then proceed to kill the player.

To repel him, the player must look at the cameras to find where he is, open the entrance he is at, then use the flashlight to make him go away. The player can check how many times they have repelled Ignited Freddy by the clock above the entrance in front of the monitors.

The clock will move five minutes over each time the player repels Ignited Freddy from its starting position of 5:05. If the clock is on 6 o'clock, the player has successfully repelled Ignited Freddy for the rest of the night.

Notice that Ignited Freddy tends to hide from your view. In the left door, he's in the top right corner. In the middle, he is all the way to the right of the camera at the end of the hall. And on the right, he is all the way on the left side. Additionally, Ignited Freddy is the most silent out of the four characters in the level, though he emits deep laughter when moving to a different entrance after his presence is acknowledged within the player's point of view.

The player is in fact capable of flashing Ignited Freddy all eleven times as required just before the 5 AM call.

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